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So far this game has the best narrator I've ever seen in a game. I like that the narrator is a character in the game, and he's constantly talking to you, commenting on your actions, and even making fun wordplay's and puns. It's a very unique experience I've not seen in any other jam game.

The game also makes a huge effort to make a clear tutorial, which is very important in a game like this. And to me as part UX/UI designer, I appreciate that a lot.

I would highly suggest to give an infinite amount of time on the first potion, so the player can get used to the mechanics.

I took 2 game-overs before I finished the first potion. (Bit a skill issue on my part too, but still)

Also wait for the player to finish the first potion before introducing the shadow sprites & lightning sticks. It's a bit overwhelming to have to deal with all of that at once.

After making that second potion, only then I would introduce multiple clients at once. ( start with 2 and build up from there )

This would help the new player experience a lot!

Every 3D element has a way to be interacted with, and shows clear feedback on how to interact with it. This is a very good design choice!

The SFX are also very good. I would make sure to never have lightning sounds playing at the same time as the narrator is talking, It made me miss a word or two.

There are some core accessibility settings missing, such as volume control and bind-able keys, I'm using a Belgian keyboard, so I have to play the guessing game on what key does what as some keys are in different places. ( I know this is a jam game, but it's a good thing to keep in mind for the future )

Also, never bind anything to Escape, as it's a very common key to use to pause a game, but in the web it exits full-screen and loses focus on the game.

Some parts lack a bit of polish, such as the player's hand, it felt a bit weird to pick up the ingredients, also placing the ingredients in the pot felt a bit off.

Additionally the posters on the walls are very fitting and funny, I would suggest to make them clickable, and have the narrator comment on them.

And oh my god, the recipe books act like a real book, I love that! :D

This game has a lot of potential, really well done!

Thanks for the feedback! <3

https://www.twitch.tv/videos/2212809393

A speedrun of this game with the goal of 15 potions. It is not easy to do.