Al's Alchemy Alcove
Al’s Alchemist Workshop is a fast-paced attention-management game where you fulfill simultaneous potion-making orders by operating steampunk-inspired potion-making apparatuses while fending off mischievous shadow sprites that sabotage your progress.
You'll need to learn and memorize potion recipes, as the order time limit gets shorter as you complete more potions! Can you hit at least 15 completed potions?
This game is best played full screen and with headphones.
Direct link to GDD: https://docs.google.com/document/d/1QjFqWc_7EFeTITc3IYMc9ySBl_7MBuURAQ-mXLHiS7k/...
(Can also be found below)
Created for Pirate Software Game Jam 15, 2024 over a two week period.
Team
- Evan Downing [https://evandowning.itch.io/, https://www.twitch.tv/overswarm]
- Game Design
- Programming
- Voice Acting (Narrator, Shadowsprites)
- VFX
- Level Design and Unity Button Clicking
- Literally one sound effect and one 3D model
- Luke Hennessy [https://jiberishdev.itch.io/]
- 3D Modeling
- Texturing
- Dylan King
- Game Audio
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | evandowning |
Genre | Puzzle, Simulation |
Made with | Unity |
Tags | alchemy, Game Jam, resource-management |
Download
Download
Game Design Document
External
Comments
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So far this game has the best narrator I've ever seen in a game. I like that the narrator is a character in the game, and he's constantly talking to you, commenting on your actions, and even making fun wordplay's and puns. It's a very unique experience I've not seen in any other jam game.
The game also makes a huge effort to make a clear tutorial, which is very important in a game like this. And to me as part UX/UI designer, I appreciate that a lot.
I would highly suggest to give an infinite amount of time on the first potion, so the player can get used to the mechanics.
I took 2 game-overs before I finished the first potion. (Bit a skill issue on my part too, but still)
Also wait for the player to finish the first potion before introducing the shadow sprites & lightning sticks. It's a bit overwhelming to have to deal with all of that at once.
After making that second potion, only then I would introduce multiple clients at once. ( start with 2 and build up from there )
This would help the new player experience a lot!
Every 3D element has a way to be interacted with, and shows clear feedback on how to interact with it. This is a very good design choice!
The SFX are also very good. I would make sure to never have lightning sounds playing at the same time as the narrator is talking, It made me miss a word or two.
There are some core accessibility settings missing, such as volume control and bind-able keys, I'm using a Belgian keyboard, so I have to play the guessing game on what key does what as some keys are in different places. ( I know this is a jam game, but it's a good thing to keep in mind for the future )
Also, never bind anything to Escape, as it's a very common key to use to pause a game, but in the web it exits full-screen and loses focus on the game.
Some parts lack a bit of polish, such as the player's hand, it felt a bit weird to pick up the ingredients, also placing the ingredients in the pot felt a bit off.
Additionally the posters on the walls are very fitting and funny, I would suggest to make them clickable, and have the narrator comment on them.
And oh my god, the recipe books act like a real book, I love that! :D
This game has a lot of potential, really well done!
Thanks for the feedback! <3
https://www.twitch.tv/videos/2212809393
A speedrun of this game with the goal of 15 potions. It is not easy to do.